Events
This event is triggered when a player has successfully selected a character and joined the server. It provides an opportunity to execute custom logic or initialize player-specific data based on the chosen character. The event is fired on both the client and server sideClient Side
SelectedCharacter
Server Side
SelectedCharacter
Client Side
initNewCharacter
Client Side
stopLoadingScene
Exports
Exports to be used in your scriptsClient Side
GetAllPlayerComponents
GetAllPlayerComponents
This export retrieves all components in the player’s cache, useful for updating or modifying the player’s appearance based on the components stored in the cache
The components in the player’s cache.
Client Side
GetPlayerComponent
GetPlayerComponent
Server Side
OpenOutfitsMenu
OpenOutfitsMenu
