Events
This event is triggered when a player has successfully selected a character and joined the server. It provides an opportunity to execute custom logic or initialize player-specific data based on the chosen character. The event is fired on both the client and server sideClient Side
SelectedCharacter
Server Side
SelectedCharacter
Client Side
initNewCharacter
Functions
This function retrieves all components in the player’s cache. It is useful for updating or modifying the player’s appearance based on the components stored in the cache.Client Side
GetAllPlayerComponents
GetAllPlayerComponents
The components in the player’s cache.
GetPlayerComponent
GetPlayerComponent
Reload Character
Reload Character
refreshes the player skin that is saved in the client cache and clothes